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Adventure Call: Kill Jester
The setup
The premise
Here’s the bit.
On the live fantasy phone-in Adventure Call, Falconhoof welcomes a caller called Robbie and is about to begin the quest when Jingle the Jester bounds onto the set. Falconhoof introduces his new sidekick, who performs a chirpy rhyming verse about her quick wit and endless jokes. The beginner's quest outside the castle has barely been described when Robbie gives his first and only command: kill the jester. Falconhoof patiently explains that Jingle is their friend and will be along for the whole adventure offering advice and jokes, but every answer only hardens Robbie's resolve. Reminding the host that it is his money and his game, Robbie gets his way. Falconhoof grimly carries out the order, the game ends on the spot, and the caller declares it worth every penny.
The funny people
Meet the cast. 2
Say it with us
Highly quotable.
Kill Jester.
It's my money. It's my game. Kill her.
Well worth it, mate. Well worth it.
Behind the scenes
The people who made it.

Brian Limond
Writer

Brian Limond
Director
A little extra
Notes from the archive.
Limmy proposed a sitcom built around Falconhoof, but BBC Scotland turned it down.
The rabbit hole continues
One more couldn’t hurt.
More from Limmy's Show!.


