You're tuned to the good stuff
When a video game dialogue option is way more aggressive than you anticipated
SKETCH-O-VISION
A VERY GOOD USE OF YOUR TIME.
The setup
Watch on YouTube
Watch onYouTube
The premise
Here’s the bit.
A player faces a handmade RPG dialogue menu and chooses the greeting. His sunglasses-wearing avatar responds with an insult and a wildly disproportionate threat, leaving the player stunned by the gap between the button label and the spoken response.
The funny people
Meet the cast. 2
Say it with us
Highly quotable.
Hello, fucker.
A little extra
Notes from the archive.
Stephanie Rennick and Seán Roberts cite this short in their 2025 Game Studies paper as an example of the mismatch between a dialogue option and a player character’s actual response.
The rabbit hole continues
One more couldn’t hurt.
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